Anyone who has played in or watched one of my games knows that I love investigations. I thrive on making characters interact with their environment and with creating NPCs who register as people to talk to, get to know, love and hate.

This will be an introduction in using investigative tactics in your game, whether you just want to dabble or to leap in with both feet. In later posts I’ll show you how I build clue trees, populate the environment with useful (or unhelpful but memorable) NPCs and how to adapt when it all goes sideways. For starters, let’s have a look at what investigations can bring to your game.

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